Overview
The rewards system is the heart of student motivation in ClassCents. It provides tangible goals for students to work toward and creates excitement around positive behavior and academic achievement.Types of Rewards
Physical Rewards
Tangible items students receive:
- School supplies (pencils, stickers, notebooks)
- Healthy snacks and treats
- Small toys (fidget toys, keychains)
- Age-appropriate books
- Art supplies
Privilege Rewards
Special classroom privileges:
- Classroom jobs (line leader, helper)
- Special seating (bean bag, teacher’s chair)
- Extra technology time
- Free time and extended recess
- Homework passes
Experience Rewards
Special activities and experiences:
- Special activities (art, music time)
- Lunch with teacher
- Show and tell opportunities
- Outdoor classroom time
- Class game selection
Recognition Rewards
Public acknowledgment and achievement:
- Achievement certificates
- Digital or physical badges
- Student of the week
- Positive parent communication
- Display on classroom honor board
Creating a Reward
Click Add New Reward
Fill in the reward details:
- Name: Clear, appealing name (e.g., “Homework Pass”, “Extra Recess”)
- Description: What the student gets
- Cost: Price in your classroom currency
- Availability: Shop, Auction, or Both
- Quantity: Optional - limit how many times it can be redeemed
Pricing Strategy
Set prices strategically to encourage both spending and saving:- Low-Cost (5-25 points)
- Medium-Cost (25-100 points)
- High-Cost (100-500 points)
Purpose: Immediate gratification for quick winsExamples:
- Pencil or eraser
- Sticker or stamp
- 5 minutes free time
- Candy or small snack
Reward Availability Options
Shop Only
Shop Only
Students purchase directly at posted priceBest for:
- Common rewards
- Consistent availability
- Predictable pricing
- Students who save steadily
Auction Only
Auction Only
Students bid competitively - highest bidder winsBest for:
- Limited quantity items
- High-value rewards
- Creating excitement
- Teaching market economics
Both Shop and Auction
Both Shop and Auction
Available for purchase OR auction biddingBest for:
- Flexible rewards
- Items you have multiple of
- Giving students choice in how to acquire
Managing Inventory
Best Practices
Variety is Key: Offer rewards at multiple price points so all students have achievable goals
Balance Privilege and Physical: Mix tangible items with special privileges - not all rewards need to cost you money
Student Input: Survey students about what rewards they want - they’ll work harder for rewards they actually desire
Visual Appeal: Add images to rewards when possible to make the shop more engaging
Clear Descriptions: Be specific about what students get so there’s no disappointment
Regular Refresh: Rotate rewards seasonally to maintain excitement
Reward Redemption Process
When students redeem rewards:- Student selects reward from shop or wins auction
- Balance is automatically deducted - transaction logged
- Teacher receives notification of redemption
- Teacher delivers reward to student
- Mark as fulfilled in redemption history